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Avoid Unity terminology for gameobjects and components. Copilot operates on a simplified representation of your scene, and is not trained on Unity components.
Recommended:
If you want Copilot to solve a problem a particular way, be specific.
Recommended:
Copilot can read the names of any assets and gameObjects in your Prompt Context. Using descriptive names for assets and gameObjects can help Copilot understand your prompt.
For example, your gameObject is named "Apple", you can say:
Similarly, if your gameObject has an Image component referencing the "Apple" sprite, this prompt is also likely to work.
You may need to give Copilot a hint to create a new container when arranging objects. For example, suppose you have a vertically stacked form with labels and input fields, but you want to place each label to the left of each input field.
With this prompt, Copilot may simply rearrange the whole form horizontally.
Recommended:
Here are some keywords you can use that have worked well for us:
Using terms like "bigger" and "smaller" will work, but is unpredictable. Here are some more specific alternatives:
When possible, you should use Flexalon Styles to set font size and other text properties.
You can specify a color by name, but this is not precise. When possible, you should use Flexalon Styles to color your text and background, and have the AI use those styles by selecting them in the Project window.